Rarely have I been so maddeningly addicted to a game than I have with “Dark Souls,†which is filled with so many secrets, so many mysteries, so much careful strategy and thoughtful planning, that you always feel like you’re only just scratching the surface. Very little is ever explained, and that’s part of what makes it great. You pick a starting class (warrior, knight, etc.), you pick a gift (master key, pendant, etc.), and then you enter the brutal, merciless open-ended environment with little to no guidance. It’s this lack of being constantly bludgeoned over the head by objective reminders or in-game tips that first grabs your attention. Starting at the Firelink Shrine early on, you’re faced with several paths to take. Not knowing which is recommended, all you can do is explore and see where each leads. It’s a neat feeling to discover things for yourself rather than always being led. Because the world is so dangerous, with lurking horrors around each corner, it becomes essential to take it slow and steady--having your shield up, taking care of your surroundings. One wrong move with the wrong enemy and you'll be retracing your steps hoping you don't die on the way back to your bloodstain. This is an RPG that’s heavy on combat but light on story. What story there is comes from the nuances of the world itself and from the few lines of dialogue told by a handful of characters. This game is more concerned about the feeling and tone it creates, the darkly brooding atmosphere, th.