Let's face it, hype is no good for any game. All hype really does is infect people with this stupid notion that the game will be the be all end all of gaming; the greatest game ever made. And then, when the game is actually released none of their expectations are filled, and so everyone is disappointed. Especially if the game concept has been in development limbo for years. Despite what most people will spout out, the current version of Too Human was actually conceived three years ago. The *idea* of Too Human was conceived almost 13 or so years ago, but that hardly matters since the Too Human on the shelves is a much different beast entirely.Too Human received mostly average reviews from professional critics, and even some downright negative reviews, though I have to disagree with everything they have said. In truth I think they didn't understand the game, nor did they have the time and energy to actually put some time into it. To be fair, the game does no hand holding of the player, and pretty much nothing explained. Heck, even the game manual doesn't explain much. No, the player is left to their own devices to figure out the game and the strange controls. And I can certainly see why some people would be put off by this. Too Human isn't your average 'hack n slash' game like all the reviews are claiming it is. In fact its quite original. For one, all of your melee attacks are set to your right analog joystick; tap once and your character slides to an enemy in the vicinity and.