Vandal Hearts is definitely one of the sleeper hits of the year. No one expected it to be a great game, as it wasn't hyped up before its release. But Konami put something into the game that usually helps: fun and addictive gameplay. Vandal Hearts claims to be an RPG, but it really isn't. Actually, it's a strategy game with RPG elements and a story intertwined. Unlike Command and Conquer, where you can have hundreds of "units" at a time, in Vandal Hearts you usually have around 7. But rather than having units with identical abilities, each of your characters have different skills, spells, and strengths that set them apart. They advance in levels, again making Vandal Hearts look like an RPG, but all it really does is add more spells and raise endurance.For every ten levels you advance, you can choose a path of study for your character. For example, when your archer reaches level 10, you can either have him become a Bowman (a more skilled archer) or a Hawknight (a flying, spear-wielding character). Since your characters can be different every time you play, Vandal Hearts has some unprecedented replay value.During the actual strategic part of the game, you navigate bitmapped characters throughout a polygon map. The maps range anywhere from really small to quite big - it can take up to 20 minutes to get from one side to another. The landscapes are varied with mountains and valleys. The textures that are slathered on the polygons look great, and the bitmapped characters and enemies.