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It was only recently I got a chance to play this fine game, and let me say for fans of console roleplaying games that there are few better options.Wizardry is an old game, just barely bridging the gap between the old computer text adventure games and modern RPGs. It's light on graphics and story, and heavy on puzzles and strategy, along with a healthy dose of tough combat. Thus, it might not be for everyone who considers themselves RPG fans. This game is more of a simulation. To that end, it mimics its subject matter (Dungeons and Dragons, most probably) very well.The game is certainly challenging, especially in the beginning. Even the weakest monsters can be a challenge for fresh characters, but if some die you can always create extras or raise them at the temple. Later in the game, the pseudo-3D maze starts to throw tricky puzzles at you. You'll be tempted to bust out graph paper as you start to get lost and worn down by wandering monsters. The last few levels can only be described as a struggle for survival.The game looks its age, with very little in the way of graphics. The pseudo-3D dungeon effect was truly awesome for its time (so I read) but is severely lacking in interest today. The monster portraits and sound are ordinary, but functional. Just about everything else is white text on black. You get used to it.This is a game every RPG fan should try, simply because its a masterpiece of its time, that filled the void between two genres of fantasy gaming. I c.
Just as described, It was an old childhood favorite. If you like just finding treasure (huge list of available treasure hidden everywhere, but some of the big items are left for chance in certain areas), you will love this old game. You have to be able to map your travels, or you will get lost in the maze. (Or you can go online and print a map out). I think my son will enjoy this. If not, I will.