Sin and Punishment 2 is old-school, and in most ways this is a good thing. There is no pretense about depth and complexity. You will do two things, shoot lots of stuff and dodge lots of bullets. That having been said, S&P2 is a shining example of a genre. In many respects I compare the game to Nintendo's Star Fox or Sega's Panzer Dragoon since those are the two closest modern comparisons I can think of.GAMEPLAY: S&P2 sticks to the classic design of some of the oldest shooters out there. There are no power-ups, alternate weapons, or any other gimmicks. There are two characters to choose from. Both play very similar, but the difference is how their charge-up shots work. Both characters also have the ability dodge, jump, and fly. Beyond that, the concept is simple... shoot everything that moves and blast away massive boss enemies. This game relies on brilliant level designs and boss fights, which is a welcome breath of fresh air to the genre. Some levels are strictly 3D where you shoot everything ahead of you and others are truly old-school 2D scrolling levels. The transition between the two level types is seamless and I didn't even realize it happened until several minutes after slipping into a 2D level. Unexpected but very welcome.PRESENTATION: S&P2 is basically a huge chain of impressive boss battles strung together with short sections filled to the brim with enemies. Killing more than 600 enemies on a single level isn't unheard of. The storyline that ties thi.