Syndicate (2012) is a reboot of an old franchise that takes a turn-based strategy game and turns it into a fast-paced first person shooter with more visual flair than a disco. This change of gameplay left old fans wanting, and limited marketing didn't attract new fans.Visually, the game is perhaps too stylized. HUD elements are clean, environments are easy-to-read and distinct, weapons feel and look good, but the use of bloom lighting can sometimes pose a serious problem to the player's ability to see anything. Combined with occasionally spotty level design, this can easily create confusing situations for the player. For the most part, though, it works pretty well and maintains a very unique art style throughout.The singleplayer portion of the game feels extremely linear, and can easily get dull at times. Combat is mostly fought while in DART Overlay mode, which slows down time, increases the speed of breaching (hacking/using powers,) reduces damage taken, increases damage dealt, increases the rate of health regen, and a mix of other benefits. Rather than making the game feel fast-paced and hectic, this instead slows it to a crawl. And sadly, the plot and writing do nothing to allay this.In cooperative play, however, the game comes completely into its own. It plays like a wonderful mix of Left 4 Dead teamwork, Call of Duty gunplay, and roleplaying game-like skills and abilities all delivered with a silky layer of cyberpunk. DART Mode no longer slows down time, instead acting.