I usually set aside video games like Dante's Inferno as 'weekend video games.' In other words, I know I'm probably going to finish the game over the course of a weekend and then never play it again because I have other games to play and because I usually hand games off to my friends after I beat them.With the above in mind, Dante's Inferno is an excellent weekend game in that it is a fun, entertaining game that shouldn't take you more than ten hours to complete on normal difficulty.This game is, of course, a lot like the God of War games. This is mostly a good thing, aside from the fact that (like God of War) the B button on your controller will probably explode after a few hours of play due to all the quick-time events and doors/chests that require you to repeatedly tap B for no good reason. The B button tapping is truly excessive in this game and it is really my one outstanding complaint.Anyway, I think this game is worth playing because it succeeds very well in two key areas... production value and flow of combat. The production value (art design, voice acting, cut-scenes, etc.) in this game is top-notch. Also, the flow of combat is great in that character movement is fluid, killing enemies feels satisfying, and there are a lot of combat options that can be unlocked via experience orbs (even if you don't really need most of them). Also, the enemies have clear signatures that tell you they are about to attack, which is always a huge plus in my mind because it helps me contr.