Star Trek Deep Space Nine - SNES Game | Retrolio Games
Star Trek Deep Space Nine - SNES Game | Retrolio Games
Star Trek Deep Space Nine - SNES Game | Retrolio Games
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About this Product

Star Trek Deep Space Nine - SNES Game (Retro Fam)

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$33.95 $45.00 Save 24%

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About this Product

Authentic game disc/cartridge in good condition, fully tested for reliable performance. May show minor signs of use but plays perfectly. Disc/Cartridge only unless specified. Backed by our 1-year warranty, free shipping, and responsive customer support.

The game is fully tested & guaranteed to work. It's the cartridge / disc only unless otherwise specified.
Star Trek Deep Space Nine SNES Super Nintendo Game Cartridge Cleaned Tested and Guaranteed to Work!

PRODUCT DETAILS Star Trek Deep Space Nine - SNES Game
UPC:796298065509
Condition:Used
Genre:Action & Adventure
Platform:Super Nintendo
Region:NTSC (N. America)
ESRB:Everyone
SKU:SNES_STAR_TREK_DEEP_SPACE_NINE

---------This game is fully cleaned, tested & working. Includes the Disc/Cartridge Only. May have some minor scratches/scuffs.

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Star Trek Deep Space Nine - SNES Game (Retro Fam)

$33.95

Customer Reviews

Based on 6 reviews
67%
(4)
33%
(2)
0%
(0)
0%
(0)
0%
(0)
L
LeoGleason
Played it once so far and feel after expansions for …

Played it once so far and feel after expansions for more people it will be pretty darn fun. It was good at 3 players learning rules but was long, as expected. Not for light gamers they will just annoy the heavy ones. Can easily add a 3rd wincon of mass expansion (all control nodes on a planet [10 total]).I've heard it feels like Twilight Imperium, which I've sadly not played. I refer to it like Civilization in space: the board game with bonus Betrayal like random rooms (systems).Got this early-ish at $75 so feel the components could be better. MSRP of 100 is a lot, could be 75 so I do believe I got value for what I spent but don't pay more for it. Only reason I dropped a star off.As for the Trek theme it is darn close. Each civilization has its own special rules that feel like them. Federation can't interfere with colonized worlds. Klingons never retreat, never surrender planets. Romulans are suspicious of other cultures.

D
D. Russell
One of the best games ever if (a) you're a …

One of the best games ever if (a) you're a Star Trek or scifi fan and (b) can round up three players. There's a lot of strategy to this, along with resource management. It's a 4X game. There's some luck to it too, however. If, as one player, you consistently draw multiple Warp 3 planets or hazardous phenomenon before you've improved your shields--and particularly if someone else draws nothing but uninhabited worlds ripe for the picking--good luck recovering from that. It can be done, but you'll need some Trade Alliances and excellent gameplay on your part.

T
T. Allgood
All I can say is this is a great game. …

All I can say is this is a great game. I brought it to my monthly board game group and those of us that played it really enjoyed it. If you love Star Trek, 4x type games, you'll love it.

C
Cathy Wieder
a gift

a gift

B
Benjamin
I first learned about this game about a year ago …

I first learned about this game about a year ago and have had some fascination with it ever since. This fascination has recently bloomed into a full-fledged obsession after watching a lot of board game reviews on the YouTube. I wanted to play! What should I play?I know! I've been a Trekkie for the last 20 years (I won't tell you how old I am, but that's not an insignificant portion of my life) and have toyed around with a couple Trek board games. But this was a game that I really wanted to burn my free time with. This is the game I wanted to play.I watched reviews. I watched playthroughs. I don't have much experience with complicated board games. There are a lot of rules. It's a lot to wrap your brain around initially. After a short while, it just started making intuitive sense. I like the rules. I love how each of the factions (Federation, Romulan, and Klingon in the base game) each have slightly different things they can and can't do. It adds an interesting dimension. I love how little strategies start to emerge after you've played it for a while; little truths appear. "Well, I could spend my resources here, but I see that my opponent seems to be mobilizing over here." "Shoot! I can't do that! I need that for later!" "Well, I don't want to go here because he'll just swing a system in and, suddenly, he's in my backyard." I love that there are expansions out (and more coming out) that add new factions with their own new rules and more colorful teeny tiny ships.Oh, I do have m.